6 points, SCA Band 2, 0.125 EFTSL
Undergraduate - Unit
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
- First semester 2017 (Day)
At the completion of this unit, students should be able to:
- analyse and evaluate game asset production techniques;
- implement game design principles in working interactive environments;
- construct and create virtual environments;
- design and develop immersive 3D or 2D game prototypes.
In-semester assessment: 100%
Minimum total expected workload equals 12 hours per week comprising:
- Contact hours for on-campus students:
- One hour lecture/seminar
- Three hours tutorial/laboratories
- Additional requirements (all students):
- A minimum of 2-3 hours of personal study per one hour of lecture time in order to satisfy the reading, tute, prac and assignment expectations.
See also Unit timetable information