units
FIT3145
Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.
| Level | Undergraduate |
| Faculty | Faculty of Information Technology |
| Offered | Caulfield First semester 2013 (Day) |
This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.
At the completion of this unit students will be able to:
understand how to formally approach the use of a new development environment in the games context;
In-semester assessment: 100%
2 hrs lectures/wk, 2 hrs tutorials/wk