Faculty of Information Technology

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6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.


Information Technology



  • First semester 2017 (Day)


  • Second semester 2017 (Day)


This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.


On successful completion of this unit, students should be able to:

  1. evaluate the appropriateness of a game engine to a specific game design brief;
  2. compare several game engines and rate multiple factors to judge relative value;
  3. analyse and research a game engine, then structure and present your findings to an audience;
  4. construct a basic game, using programming with a contemporary game engine.


In-semester assessment: 100%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One 3-hour studio
  • One hour seminar

(b.) Additional requirements (all students):

  • A minimum of 8 hours independent study per week for completing lab and project work, private study and revision.

See also Unit timetable information

Chief examiner(s)

This unit applies to the following area(s) of study


FIT2049 and FIT2073

Additional information on this unit is available from the faculty at: