Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
This unit introduces topics in Artificial Intelligence (AI) suited to real-time simulation and computer games development. Using a practice-based and programming-led approach, the unit explores a number of fundamental concepts, techniques and algorithms that can be used to build real-time, interactive games, virtual environments and simulations. Starting with basic concepts in 2D discrete simulation, the unit progresses to continuous, 3D models, agent simulation, bio-inspired intelligence models and search algorithms. Programs are developed using the Processing and Cinder environments in Java and C++.
At the completion of this unit, students should be able to:
Examination (2 hours): 40%; In-semester assessment: 60%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
Professor Jon McCormack
FIT2049 or FIT2096