Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
Computer graphics is concerned with the creation of synthetic images and virtual worlds. This unit introduces the essential algorithms, theory and programming concepts necessary to generate interactive 2D and 3D graphics. Students will gain practical experience using the industry standard OpenGL API to develop their own interactive graphics applications. The topics covered form the basis of core knowledge necessary for developing applications in scientific visualisation, virtual reality, visual special effects and computer games.
At the completion of this unit, students should be able to:
Examination (3 hours): 70%; In-semester assessment: 30%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
Assoc Professor Alan Dorin
FIT2004 or CSE2304
CSE3313, DGS3622, FIT3005, GCO3817