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6 points, SCA Band 2, 0.125 EFTSL
Refer to the specific
census and withdrawal dates for the semester(s) in which this unit is offered.
Synopsis
This unit builds upon the skills, techniques and theory introduced in FIT1033 Foundations of 3D towards an emphasis on 3D character design and modelling for animation. Students will be introduced to advanced techniques for character detailing (modelling and texturing) and character animation (rigging, binding and animation). The theoretical and practical considerations contributing to the conceptualisation, creation and preparation of 3D characters for animation sequences will constitute a key focus of this unit.
Outcomes
At the completion of this unit students will have:
- an understanding of the paradigms behind the development and application of computer generated 3D characters;
- an understanding of the principles of 3D animation theory and implementation, including character specific studies;
- a theoretical understanding of established and emerging procedures for 3D character modelling, detailing and preparation for animation;
- developed attitudes that enable them to appreciate the theories and practices adopted for complex 3D topology, modelling and animation techniques, including production pipelines;
- developed the ability to evaluate and implement suitable processes for 3D character creation and animation;
- developed the skills to design, model and texture original and geometrically efficient 3D characters;
- developed the skills to prepare (rig and bind) 3D characters for animation;
- developed the skills to animate and render 3D characters and objects.
Assessment
In-semester assessment: 100%
Chief examiner(s)
Dr Tom Chandler
Contact hours
2 hrs lectures/wk, 2 hrs laboratories/wk
Prerequisites
FIT1033 or FIT2015
Prohibitions
MMS3409
Additional information on this unit is available from the faculty at:
http://www.infotech.monash.edu.au/units/fit3001.html