Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. Underpinning this will be use of fundamental mathematical principles for working with computer graphics and game interactions. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
At the completion of this unit, students should be able to:
Examination (3 hours): 50%; In-semester assessment: 50%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
FIT1048 or FIT2071