units

FIT2087

Faculty of Information Technology

print version

6 points, SCA Band 2, 0.125 EFTSL

Undergraduate - Unit

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

Faculty

Information Technology

Unit guides

Offered

Clayton

  • Second semester 2017 (Day)

Synopsis

This unit builds upon the skills, techniques and theory introduced in FIT1033 Foundations of 3D and extends their research and skills in 3D character design and motion capture technologies for games and 3D animation. Students will be introduced to advanced techniques for character detailing (modelling and texturing) character animation (motion capture systems) and 3D environmental design. The theoretical and practical considerations contributing to the conceptualisation and preparation of 3D characters for animation sequences will constitute a key focus of this unit.

Outcomes

At the completion of this unit, students should be able to:

  1. research, evaluate and implement complex 3D geometry, 3D texturing and 3D animation techniques;
  2. design and modify 3D characters for motion capture;
  3. formulate and enact 3D motion capture sequences;
  4. devise and create 3D animated sequences featuring 3D characters and environments.

Assessment

In-semester assessment: 100%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • One hours lecture
  • Three hours laboratories

(b.) Additional requirements (all students):

  • A minimum of 2-3 hours of personal study per one hour of lecture time in order to satisfy the reading, tute, prac and assignment expectations.

See also Unit timetable information

Chief examiner(s)

This unit applies to the following area(s) of study

Prerequisites