units
FIT2049
Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.
| Level | Undergraduate |
| Faculty | Faculty of Information Technology |
| Offered | Caulfield Second semester 2013 (Day) |
This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
At the completion of this unit students will have:
Examination (3 hours): 50%; In-semester assessment: 50%
2 hrs lectures/wk, 2 hrs laboratories/wk
MMS2804