Faculty of Information Technology

Undergraduate - Unit

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6 points, SCA Band 2, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.

FacultyFaculty of Information Technology
OfferedCaulfield First semester 2014 (Day)
Clayton First semester 2014 (Day)
Gippsland First semester 2014 (Off-campus)
Malaysia First semester 2014 (Day)
South Africa First semester 2014 (Day)
Clayton Second semester 2014 (Day)


This unit will provide students with an overview of the fundamentals required to create programs. Students will learn to develop descriptions of algorithms and program logic using pseudocode which will be implemented as working software programs using a visual procedural programming language. The unit will explore a variety of application domains including: computer games, business and science applications, computer generated arts, computer-based simulations and the control of simple robots. The topics covered will include the fundamental concepts: data types and structures, basic types of input and output, program control structures, and modular design along with the basics of event-driven programming and objects. These topics will be covered while placing an emphasis on the need to design program code that is easy to maintain, readable, tested, and well documented.

At the end of the unit students will be expected to be able to apply the knowledge and skills learned in further units that cover software development using industry strength programming languages.


At the completion of this unit students will have:

An understanding of:

  • the relationship between a problem description and program design;
  • the use of design representations;
  • the sequence of steps that a computer takes to translate source code into executable code; and
  • primitive data types and basic data structures.

Developed attitudes that enable them to:

  • adopt a problem-solving approach;
  • recognise the importance of programming and documentation conventions;
  • act in accordance with best practice, industry standards and professional ethics.

Developed the skills to:

  • use diagrams to design solutions for programming problems;
  • apply problem solving strategies;
  • use pseudo-code to design algorithms;
  • create and test simple computer programs;
  • analyse and debug existing programs; and
  • write a test plan.

Demonstrated the communication skills necessary to:

  • produce documentation for a program; and
  • explain an existing program.


Examination (3 hours): 60%; In-semester assessment: 40%

Chief examiner(s)

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • 2 hours of lectures
  • One 2-hour laboratory
  • One 1-hour tutorial

(b.) Study schedule for off-campus students:

  • Off-campus students generally do not attend lecture and tutorial sessions, however should plan to spend equivalent time working through the relevant resources and participating in discussion groups each week.

(c.) Additional requirements (all students):

  • A minimum of 7 hours independent study per week for completing lab and project work, private study and revision.

This unit applies to the following area(s) of study


Additional information on this unit is available from the faculty at: