Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
This unit will provide students with an overview of the fundamentals required to create programs. Students will learn to develop descriptions of algorithms and program logic using pseudocode which will be implemented as working software programs using a visual procedural programming language. The unit will explore a variety of application domains including: computer games, simple applications for business and science, computer generated arts, and computer-based simulations. The topics covered will include the fundamental concepts: data types and structures, basic types of input and output, program control structures, and modular design along with the basics of event-driven programming and objects. These topics will be covered while placing an emphasis on the need to design program code that is easy to maintain, read, test, and is well documented.
At the completion of this unit, students should be able to:
Examination (2 hours plus 30 minutes reading and noting time): 50%; In-semester assessment: 50%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information