units

FIT1034

Faculty of Information Technology

Undergraduate - Unit

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6 points, SCA Band 2, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.

LevelUndergraduate
FacultyFaculty of Information Technology
OfferedCaulfield Second semester 2015 (Day)
Malaysia Second semester 2015 (Day)

Synopsis

This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development.

Outcomes

Upon successful completion of this unit, students should be able to:

  • describe the geometric meaning behind vectors and be able to solve mathematical problems using their relevant operations;
  • describe the geometric meaning behind matrices, Euler angles and quaternions, and be able to solve mathematical problems using their relevant operations;
  • demonstrate how these mathematical principles are used in computer game functions, such as player movement, cameras and collisions;
  • demonstrate the ability to implement these principles practically in game programming.

Assessment

Examination (3 hours): 60%; In-semester assessment: 40%

Workload requirements

Minimum total expected workload equals 12 hours per week comprising:

(a.) Contact hours for on-campus students:

  • Two hours of lectures
  • One 2-hour tutorial

(b.) Additional requirements (all students):

  • A minimum of 8 hours of personal study per week for completing lab and project work, private study and revision.

See also Unit timetable information

Chief examiner(s)

This unit applies to the following area(s) of study

Additional information on this unit is available from the faculty at: