Faculty of Information Technology
|Faculty||Faculty of Information Technology|
|Offered||Caulfield Second semester 2013 (Day)|
This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development.
At the completion of this unit students will be able to:
Examination (3 hours): 60%; In-semester assessment: 40%
2hrs lectures/wk, 2 hrs tutorials/wk