Faculty of Information Technology
Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered.
|Faculty||Faculty of Information Technology|
|Offered||Clayton Second semester 2015 (Day)|
This unit provides an introduction to the discipline of software engineering. The emphasis is upon a broad coverage of the areas, since students will at this early stage not have adequate programming skills to tackle many of the topics in greater depth. The notion of a software system as a model or approximation of a desired system is introduced, and used as a way of describing such things as the software life cycle and its various models, programming by contract, design and testing issues, maintenance, reuse, complexity, divide and conquer strategies, metrics and measurement, project management and software legacy.
At the completion of this unit, students should be able to:
1. analyse a software engineering scenario and identify advantages and disadvantages of alternative SE life-cycle models;
2 recognise and describe the components of a SE life-cycle model and apply them to a simple problem;
3. produce and evaluate object-oriented software designs represented in a standard SE design formalism;
4. perform basic black-box and white-box testing on a piece of software;
5. describe and compare common SE team structures;
6. work collaboratively to carry out simple software engineering tasks;
7. analyse a professional scenario with respect to the SE Code of Ethics and/or sustainability;
8. synthesise an SE topic and present it to their peers.
Examination (3 hours): 60%; In-semester assessment: 40%
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information