- 2018

Undergraduate

Major / Minor

Commencement year

This area of study entry applies to students commencing this course in 2018 and should be read in conjunction with the relevant course entry in the Handbook.

Any units listed for this area of study relate only to the 'Requirements' outlined in the component of any bachelors double degrees.

Unit codes that are not linked to their entry in the Handbook are not available for study in the current year.

Managing faculty

Faculty of Arts

Contact details

Digital humanitiesDigital humanities (http://future.arts.monash.edu/ug-digital-humanities/)

Location

Clayton

Students will study common core units taught by the faculties of Arts, Information Technology and Art, Design and Architecture, and then follow a particular stream through their choice of electives in:

  • digital media stream
  • digital scholarship stream
  • digital cultural heritage stream

Digital media stream

Students undertaking the units in the digital media theme can study how digital technology and media are assembled, used, and experienced in society, and also (through Creative computing studio 1 and 2) how to build things; namely apps, websites, and visualisations. The fields of new media studies and game studies are increasingly becoming part of the new digital humanities landscape. The digital media theme offers students the chance to explore video games industry and culture - an intrinsic part of a convergent media culture in postmodern societies - and the opportunity to design and create interactive virtual worlds (in Foundations of 3D and Immersive environments).

Digital scholarship stream

Applying computational techniques to existing and new data sources have changed scholarship in the humanities in recent decades. These techniques include the statistical analysis of literary texts, analysis of networks of people and ideas, and using visualisation and mapping as tools to understand large-scale patterns. This theme in digital humanities looks at how these new modes of analysis and presentation are changing humanistic scholarship and leading to a re-evaluation of the nature of evidence and argument in the humanities.

Digital cultural heritage stream

Galleries, libraries, archives and museums are time-honoured institutions that we entrust to collect, care for and communicate our cultural history. The use of emerging digital technologies to activate, engage, and transform this cultural legacy runs parallel with transformations happening in the way these institutions are safeguarding our collective past through digital formats. Broadly speaking, digital cultural heritage is concerned with the curation, critique and evaluation of museums and heritage at this pivotal moment when the relationships between cultural material, knowledge, society and technology are radically changing. Moreover, it entails the creative and critical application of digital technologies -including but not limited to augmented and virtual reality, 3D object, architectural and environmental modelling, digital imaging and data visualisation- towards the investigation, interrogation and imaginative exploration of the relationships found within cultural complexes.

Availability

Digital humanities is listed in A2000 Bachelor of Arts at Clayton as a major or minor.

Outcomes

In addition to achieving the broad outcomes of their course, students successfully completing this major will be able to demonstrate:

  • a critical and broad understanding of the history, cultural and social significance of information technologies and the key issues and debates surrounding the contemporary use of information technologies
  • an understanding of how to use information technologies as tools for research and analysis and the skills necessary for using information technologies as a means of creative expression and of conveying complex ideas
  • their ability to develop a digital humanities project through the complete cycle of proposal, report and presentation and to be a responsible and effective collaborator and to identify and assess specific contributions and roles within a collaborative team working across disciplines, media and methodologies on research projects.

Units

Major requirements (48 points)

No more than 12 points at level 1 may be credited to the major and at least 18 points must be a level 3.

Students complete:

  1. Two level 1 gateway units (12 points):
    • ATS1208 Digital humanities: Concepts, tools and debates

    and one unit (6 points) chosen from:

    • FIT1033 Foundations of 3D*
    • FIT1052 Digital futures: It shaping society

    * Students wishing to take technically based units further within the major are advised to take FIT1033

  2. Two level 2 cornerstone units (12 points):
    • ATS2329 Project in applied digital humanities

    and one unit (6 points) chosen from:

    • ATS2280 Video games: Industry and culture
    • ATS2305 Digital humanities: Expanding research paradigms
    • ATS2672 Exploring texts with computers
    • ATS2931 Making digital history
  3. One level 3 capstone unit (12 points):
    • DGN3107 Digital humanities in action (12 points)
  4. Two units (12 points) chosen from:
    • a specified stream from one of the following
    • general electives from across the three streams below
    • the remaining cornerstone units

Digital media stream

Students complete:

and one unit (6 points) chosen from:

  • ATS3306 Digital storytelling
  • DIS2105 Digital Imaging
  • FIT2105: Creative computing: Understanding art, science and technology
  • TAD2214 Critical issues in design

Digital scholarship stream

Students complete:

and one unit (6 points) chosen from:

  • ADA3111 Design thinking
  • CDS2521 Creative coding
  • FIT2105: Creative computing: Understanding art, science and technology
  • FIT3179 Data visualisation

Digital cultural heritage stream

Students complete:

and one unit (6 points) chosen from:

  • ADA3111 Design thinking
  • AHT2602 Art criticism and curatorship
  • ATS3306 Digital storytelling
  • CDS2521 Creative coding
  • CDS2523 Creative visualisation
  • FIT2105: Creative computing: Understanding art, science and technology
  • TAD2214 Critical issues in design

Minor requirements (24 points)

No more than 12 points at level 1 may be credited to the minor.

Students complete:

  1. Two level 1 gateway units (12 points):
    • ATS1208 Digital humanities: Concepts, tools and debates

and one unit (6 points) chosen from:

  • FIT1033 Foundations of 3D*
  • FIT1052 Digital futures: IT shaping society
    1. Two level 2 (12 points) or one level 2 and on

Relevant courses

Bachelors

Single degrees

Successful completion of the minor can be counted towards meeting the requirements for the following single degree:

Students in other single bachelor's degrees may be eligible to complete the minor by using 24 points of their free electives.

Double degrees

Successful completion of the minor can be counted towards meeting the requirements for the Bachelor of Arts component in the following double degrees:

  • A2005 Bachelor of Arts and Bachelor of Fine Art
  • A2004 Bachelor of Arts and Bachelor of Music
  • B2019 Bachelor of Business and Bachelor of Arts
  • B2012 Bachelor of Business Specialist and Bachelor of Arts
  • B2020 Bachelor of Commerce and Bachelor of Arts
  • B2024 Bachelor of Commerce Specialist and Bachelor of Arts
  • D3002 Bachelor of Education (Honours) and Bachelor of Arts
  • E3002 Bachelor of Engineering (Honours) and Bachelor of Arts
  • C2002 Bachelor of Information Technology and Bachelor of Arts
  • L3003 Bachelor of Laws (Honours) and Bachelor of Arts
  • S2006 Bachelor of Science and Bachelor of Arts