units

MMD3713

Faculty of Art, Design and Architecture

Undergraduate - Unit

This unit entry is for students who completed this unit in 2014 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

print version

6 points, SCA Band 1, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.

LevelUndergraduate
FacultyFaculty of Art, Design and Architecture
Organisational UnitDepartment of Design
OfferedNot offered in 2014
Coordinator(s)Troy Innocent

Synopsis

This unit extends existing knowledge of multimedia authoring, 3D animation, and multimedia design into the design of real time 3D games. The role of artists and designers in the game design is explored. The stages of game design are studied - concept, specification, design, development and testing. Individual exercises in game design lead to the development of a prototype game design produced by a project team, with individuals performing specific roles in production.

Outcomes

On successful completion of this unit, students will:

  1. understand the game design and production process
  2. understand theory and concepts that relate to game design such as the avatar, gameplay, and ludology
  3. creatively approach the unique problems and opportunities of game design
  4. define, develop, plan and organise content for electronic games
  5. understand the range of individual roles, technical skills, and resources required for game design
  6. develop and produce an electronic game prototype
  7. understand and be able to apply the rules of occupational health and safety appropriate to the unit of study

Assessment

Exercises: 30%. Major project: 40%. Essay (1200 words): 30%.

Workload requirements

12 hours per week including; 1 hour lecture, 2 hour tutorial and 9 independent study hours per week

Prerequisites