units

FIT3039

Faculty of Information Technology

Undergraduate - Unit

This unit entry is for students who completed this unit in 2013 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

print version

6 points, SCA Band 2, 0.125 EFTSL

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LevelUndergraduate
FacultyFaculty of Information Technology
OfferedCaulfield First semester 2013 (Day)
Caulfield Second semester 2013 (Day)

Synopsis

The principal development process focus of the unit will be on the social, legal and business context in which multimedia and games development companies must operate. Students will work actively in teams on the development of a multimedia or games application or exhibit. Project teams will use project planning/management skills, and design and build a prototype of the project using appropriate software processes and methodologies. Students will integrate multimedia, programming and technical knowledge in the development process. Requirements are fulfilled by the team producing an identified set of deliverables. The team must ensure that each deliverable is completed on schedule.

Outcomes

At the completion of this unit students will have -

A theoretical and conceptual understanding of:

  • the roles and responsibilities of clients and developers in a multimedia or games development project;
  • the methodologies, tools and techniques required for delivering a functional multimedia system or game.

Developed attitudes that enable them to:

  • approach the development process ethically and professionally.

Developed the skills to:

  • develop a significant multimedia/game application, primarily project definition, design, and prototyping;
  • apply project management techniques to a multimedia/game development project;
  • integrate multimedia, programming, and technical skills in the design and development of a system prototype;
  • develop effective user and system documentation;
  • evaluate personal performance and performance of a development team.

Demonstrated the teamwork skills necessary to:

  • communicate effectively with clients and members of the development team;
  • work effectively in a team.

Assessment

Practical assignments: 100%. Assignments will include group and individual components.

Chief examiner(s)

Contact hours

1 hr lecture/wk, 3 hrs tutorials/wk

Prerequisites

For students in course 3334: ((FIT1040 or FIT1002) and FIT1004 and FIT1031 and FIT2001 and FIT2002 and (FIT1003 or FIT2003) and ((FIT2026 and FIT2072) or FIT2049)
Systems analysis and design, Project management, and the fundamental multimedia and/or games development tools.
For students in course 3806: FIT2017, FIT3003 and FIT3020
For students in course 3750: FIT2017, FIT3003 and FIT3020

Prohibitions

MMS3404, MMS3407

Additional information on this unit is available from the faculty at: