Faculty of Information Technology

Undergraduate - Unit

This unit entry is for students who completed this unit in 2013 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

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6 points, SCA Band 2, 0.125 EFTSL

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FacultyFaculty of Information Technology
OfferedCaulfield Second semester 2013 (Day)


This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development.


At the completion of this unit students will be able to:

  • understand the need for mathematical foundations in the manipulation of computer graphics and game objects;
  • understand coordinate spaces within computer game worlds;
  • demonstrate an understanding of vectors and their relevant operations;
  • demonstrate an understanding of matrices and their relevant operations and transforms;
  • demonstrate an understanding of how vectors and matrices are used for orientation and angular displacement in 3D spaces;
  • demonstrate an understanding of how these mathematical principles are used in object movement and collision detection;
  • demonstrate the ability to implement these principles practically in game programming.


Examination (3 hours): 60%; In-semester assessment: 40%

Chief examiner(s)

Contact hours

2hrs lectures/wk, 2 hrs tutorials/wk

This unit applies to the following area(s) of study

Additional information on this unit is available from the faculty at: