Faculty of Information Technology

Undergraduate - Unit

This unit entry is for students who completed this unit in 2012 only. For students planning to study the unit, please refer to the unit indexes in the the current edition of the Handbook. If you have any queries contact the managing faculty for your course or area of study.

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6 points, SCA Band 2, 0.125 EFTSL

Refer to the specific census and withdrawal dates for the semester(s) in which this unit is offered, or view unit timetables.

FacultyFaculty of Information Technology
OfferedCaulfield First semester 2012 (Day)


This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.


At the completion of this unit students will be able to:

  • understand the games development pipeline as used in industry;
  • appreciate the number of formal and informal games development platforms that exist and why they are used;
  • research new and unfamiliar games development environments and adapt to their use;
understand how to formally approach the use of a new development environment in the games context;
  • critically analyse and explore new games development technologies, including graphics and audio engines, for suitability of use for specific games projects;
  • create basic games prototypes in a number of contemporary game engines and development frameworks;
  • demonstrate a working knowledge of the Microsoft XNA framework of game development, including C#.


In-semester assessment: 100%

Chief examiner(s)

Mr Derrick Martin

Contact hours

2 hrs lectures/wk, 2 hrs tutorials/wk


FIT2049 and FIT2073

Additional information on this unit is available from the faculty at: